Andrew Winn

Game Designer

Award Winner for the Team 17 Game Level Design Award


Projects


SpellHead

Solo Developer, Level Designer and Artist

A top-down puzzle game following implicit learning methodologies for maximising discovery through level design. Playable on Itch.io

Jet-Tron

Sprint Manager and Creative Lead

Jet-Tron is a turn based tactics game about a mech fighting jet planes. It was made as part of MMU’s simulated Game Studio module with 8 other people.


Smaller Projects


Nun with a Gun

Developer, Gameplay Designer

A 2D side-scroller where you fight demons with a holy water gun. Made in a 7 person group to research arcade gameplay loops in a small game.

Figma Loadout System

Solo UI Designer

A UI prototype aiming to modernise user experience for selecting a loadout in the game Castlevania: Aria of Sorrow.

If you’d like to get it touch or have
any questions, don’t hesitate to contact me!