Andrew Winn
Game Designer
To the person visiting my portfolio, hello! This is currently under construction, but please enjoy looking around and don’t hesitate to contact me :]
SpellHead
Solo Developer, Level Designer and Artist
A top-down puzzle game following implicit learning methodologies for maximising discovery through level design. Itch.io coming soon




Jet-Tron
Sprint Manager and Creative Lead
Jet-Tron is a turn based tactics game about a mech fighting jet planes. It was made as part of MMU’s simulated Game Studio module with 8 other people.




Nun with a Gun
Developer, Gameplay Designer
A 2D side-scroller where you fight demons with a holy water gun. Made in a 7 person group to research arcade gameplay loops in a small game.




Watchpoint: Galapagos
Solo Level Designer
A deathmatch arena, made in the style of an Overwatch map based on unused concept art for an underwater base.




If you’d like to get it touch or have
any questions, don’t hesitate to contact me!
